On the Subject of Retirement

Time to spend some time with your remaining limbs following far too many explosions.

  • Bob’s wife wants to put a snooker table in Bob’s workshop so she has decided it is time for him to retire.
  • With the help of Bob’s family (child and sibling), Bob’s wife needs to pick out the most suitable retirement home for Bob to live out his final days.
  • Each member of Bob’s family has a different influence factor over the decision. Bob’s wife has a factor of three, his child has a factor of two and his sibling a factor of one.

Bob’s Family

  • Begin by finding out the names of Bob’s family members, using the tables below.
Batteries modulo 5Wife’s name
0Eliza
1Marg
2Ruth
3Sandi
4Toni
Ports +
indicators
modulo 10
Child’s
name
0Amie
1Ben
2Dave
3Janet
4John
5Kirsty
6Kris
7Lucy
8Mark
9Sal
First character
of serial #
Second character
of serial #
Sibling’s
name
Odd numberLetterFrank
Even numberLetterJane
LetterOdd numberLydia
LetterEven numberMike
Two vowels or two consonants Pat
A vowel and a consonant Skye
Two numbers Toby

Bob’s Best Home

  • Cycle the five potential retirement homes using the arrow buttons.
  • For each home, determine how many letters each family member’s name has in common with the home name.
  • Repeated letters in the home names should be counted as many times as they appear.
  • Multiply each number by the family members' influence factor.
  • Take the sum of the three family members' scores to get each home’s rating.
  • The home with the highest rating is the best home for Bob.
  • If there is a tie between two or more homes, Bob’s wife will pick the home she gave the highest rating to.
  • If Bob’s wife has rated two or more homes equally highly, pick the home that comes first alphabetically from Bob’s wife’s highest rated homes.
  • Set the home with the highest rating and press the "Retire" button to disarm the module. Pressing the button with the incorrect home set will cause a strike and generate a new selection of homes.